ROBIN'S LAWS OF GOOD GAME MASTERING Orruk Warclans The 1850s are a time
Description
The 1850s are a time of discovery
Choose your character
Within these dusty pages
but do they believe in themselves
ROBIN'S LAWS OF GOOD GAME MASTERING Orruk Warclans The 1850s are a timeRobin D. Laws' collection of game mastering wisdom seems at first deceptively slim. But this should be required reading for anyone who has ever or who ever wishes to actually run a game for other thinking human beings. Campaign design, adventure design and plot hooks have certainly been discussed ad nauseam in many an article before, but I don't remember any advice being as basically sound nor as solid as Robin's. In Dragon Magazine, I have the
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